Skills

Skills
Every character begins with free skills according to his character profession. But they may at the begining also purchase additional skills. Every skill can be sorted into categories; Every character begins with 5 + (KNOWx2) skill points. Every time a character gains a level, he gains skill point depending on his Knowledge stats
 * Weapon Skills: Allow characters to wield weapons and use tactics with them.
 * Armor Skills: Allow character to wear armor classes.
 * Driving: Allow the character to drive land vehicles without penalty aswell as use vehicle manuver.
 * Piloting: Allows the character to fly aerial vehicles.
 * Tactics: Special manuvers in combat.
 * Knowledge: Knowledge of science, history and culture

Weapon Skills
When a character buys a weapon skill, he gains +1 to all firing and repair roll when using that weapon. He also gains the ability to use the weapon's special skill and use tactics with the weapons

Combustion
Rapid fire; Can shoot bursts for lower AP cost than individual shots.

Laser
Overcharge: Slower but deadlier shot, consume 2 ammo.

Plasma
Penetration: If first shot is successful, you hit the next enemy in line for half damge. (To hit roll required)

Bolt
Ignore half of the enemy's soak. But half damage on unarmored targets

Flechette
Cause bleeding on target if hit with at least half damage. Only cause half damage on armored targets.

Short Blades
All tactics with small blade are at -1 AP

Long Blade
Def +1 against melee attacks

Spears
Double damage after charge

Blunt
When enemy is in critical condition (half hp or below ten. Which ever is greater) each hit have 10% to instant K.O

Axes
Ignore 1 to the enemy's soak on succesful hit.

Armor Skills
Only when a character posses the propper armor skill can he wear and use them efficiently. People trying to wear armor they are unskilled with result in them being encombered and they cannot use tactics and move at half speed.

Driving & Piloting
A character may drive any land vehicles if he tries although not well unless he has been trained in it's use. Flying vehicles are too complex to pilot unskilled. With driving skills, the character may use manuvers with his vehicle.

Science & Craft

 * 1) Chemistry
 * 2) Engineering
 * 3) Physics
 * 4) Mechanics
 * 5) Gunsmithing
 * 6) Weapon Smithing
 * 7) Computer Programing
 * 8) Biology

Culture

 * 1) History (Edenic)
 * 2) History (Terran)
 * 3) Culture (Racial)
 * 4) Culture (Faction)

Misc

 * 1) Drone Programing
 * 2) Hacking
 * 3) Survival